Bass warning!a 13second sinewave, the tone sweeps up from exactly 20hz to 190 hz then stops. It was recorded in logic pro & i use it from time to time to do sub sweeps. If your speakers are loud please don't have them cranked up without hearing low first.
Warning-bass! keep it low on preview! this is for testing low range frequencies in controlled environments, you've been kindly warned=d. 20hz to 190hz sine wave sweep. Length=13 secondsbpm=128bars=7. .
A simple 440 hz tone (sine) created in audacity. Or at least that's what it's supposed to be. . . For some reason, when i uploaded it, it sounded all distorted.
This is an artificial lifeform. The sound of a worm striving to be free in a hostile ambient. Done for video game sound design , sine tones pitched up and down randomically , then ran through a max granular patch.
Sinewave plings with some delay and a sinewave bass! if u like this loop, perhaps u also like my tunes on soundcloud: http://soundcloud. Com/beverlyhillsboy check it out! cheerio :).
This is a sine-wave that sweeps from low to high. Cassette emulator is added and some reverb. A long high pitched tail is at the end, which i forgot to remove. Inspired by the film "wavelength" by michael snow.
Warning! loud noise! this sound is not intended to listen to, but to do technical measurements!. This is a test recording i made to measure my headphone's frequency response. It plays a nice "left" and "right" to determine the channels. Then it plays back white noise first in both channels, then one at a time. Then the same with sine sweeps. Then short impulses.
I made this as a near ultrasonic sms signal. Created and edited with audacity, filtered with glame bandpass filter. If you hardly cut a pure tone, you introduce a whole lot of other frequencies to the signal at the cutting point. To avoid this after the cutting you need to filter the whole thing with a bandpass filter to ensure you have as little other frequency content as possible. It will audibly soften the start and the end of the sound. That's what i did here.
A soft texture for synth pads in a3. Built by layering several sine-wave generators to create the note a and some of its overtones. It was then drowned in reverb. The sine-generators played just a short impulse, what you hear is the tail of the reverb, to give it more richness. Post-production: reverb.
A simple sine wave beep running through soft saturation and modulation, then being exported deliberately at 8khz and 8bit to simulate the low quality of a phone call. Use this as a standard beep sound coming through a phone speaker. The latter half is a little faster to enable a simulation of hanging up or the call being rejected.
Four seconds of 1khz. You've probably heard it before in a tv test pattern or to censor out swear words. You can use it for any of these and more, you don't have to credit me! (this sound has a creative commons 0 license)thanks, and have fun with this sound!kwahmah_02.
Little melody. It is consisting of two sinewaves. I linked a sequenced ring-modulation to the high-pitched sinewave. If you like this sound you might also like my tunes: http://soundcloud. Com/beverlyhillsboy/ check them out! cheers. :).
Are there a million of these sounds in film trailers? are there a million of these sounds on freesound? not sure. Started with 100k tone - pitched it down over time - it was too low, so then i pitched the whole file up a bit. Insert to make any slow mo sweeping matrix style scene look even more awesome. . . Or not.
Sine signal of 1000hz generated to -20db of peak with a duration of 1 second to 25 frame/sec (pal (europe, uruguay, argentina, australia), secam, dvb, atsc).
Droid kinda sounds from the lovely polygogo eurorack module. In this case it was processing cv input from an external lfo. Useful for laser sounds, droids, future computers, etc.
Its a sine wave folded 4 times by a cgs inspired wavefolder module (kinda like the metalizer from the minibrute). The whole thing is then modulated with an external function generator that controls amount and frequency of modulation. This is what came out and it's pure junky drone noises, so goddamn nasty. Absolutely love them. Feel completely free to sample this and use it for your own purposes. This is a diy synthesizer i'm building and unfortunately it is still a prototype, but i'm gonna finish it soon and hope to sell it. Cool indeed, isn't it?.
I made this as a strange wake-up alarm. I was wondering at what point i will wake-up? what frequency will break my dream and bring me back on earth?. Created using audacity.
An 8bit text blip, like you would see in an old visual novel. The sound is meant to play as text is being added on screen for a character speaking. Created for an upcoming visual novel/puzzle game called burden of proof.
An 8bit text blip, like you would see in an old visual novel. The sound is meant to play as text is being added on screen for a character speaking. Created for an upcoming visual novel/puzzle game called burden of proof.
An 8bit text blip, like you would see in an old visual novel. The sound is meant to play as text is being added on screen for a character speaking. Created for an upcoming visual novel/puzzle game called burden of proof.
A one minute sample that can be used as an ambient backround sound. A lot of hits, noise and a some other sounds. I made this sample in fl studio 12. Was recorded with "hd webcam c310".
Low pitch bass drum. I've recorded some cutoff and resonance on a basic sine wave kick drum patch i created with strobe2 synth. You don't have to provide attribution or anything, but please let me know how you like my sounds here or via twitter @tailorvj.
Future bass supersaws, created with xfer serum in reaper. Decided not to use this chord progression for my track, but perhaps it can be of use to someone!. License: cc0.
I made this using two oscillators in native instrument's fm8 synth. There is nothing too fancy, just two sine waves played out the same output, but one has an offset of 440hz, and the second oscillator has an offset of 330hz. I then just played two notes that didn't sound too dissonant, and then ran it through some low-fi processing.
This is a looper i made in cubase with a vst instrument called rubber duck. Added a reverb and delay. It runs over several breaks at 112bpm. Hope you enjoy :).
A sequence of beeps from vst instrument p8 at 120 bpm with some effects applied. Created for the continuum 4 project which can be found here:. Http://www. Freesound. Org/forum/dare-the-community/32704/.